We’ve been working on this patch for a while and as a result there are a lot of cool new features.
This patch releases the Curves and Shadows DLC. This entirely new DLC comes with a suite of curved armor, new shadowed heavyweight armor, new corner pieces for Ultralight, diagonal striping and 1x1 decals. Equipped with this DLC, you can compete with your friends to make the best looking ships ever..
Along with a huge number of quality of life and under the hood changes, this patch also comes with a host of new and reworked parts, including new weapons and energy generation options, and a new play mode.
UI Improvements
Right click on a players name to mute them or add them to your friends
Hold down shift to give multiple linked orders in sequence
Tournament Mode
In 1v1t the fleet bar is locked to its starting 10 ships, with no mid-game redesign or fleet swapping.
AI’s are disabled, meaning it is a contest of pure skill.
Sidewinder
A short range missile with a twin arcing behaviour
Re-targets closest enemies mid flight
Light and energy efficient.
Jump Drive
Allows a ship to jump up to 500m when given a movement order
Excellent on bombers and warheads to close in on an enemy
Solar Panels
Lighter than Reactors, but do not add any HP or storage
Take up more space, but come in smaller increments to tweak energy generation
Stasis
Displaced 100m forward, gaining more forward distance and less rear distance, making it better in pursuit than in retreat
The slow is now a flat 50%, rather than affecting slower ships more and faster ships less
Flamethrower
Has a much reduced AoE and a cool new colourful effect
Does 3% of the burnt HP per second, and burns to 100% of a ship's HP
The DoT always leaves a unit with 4 HP remaining, meaning the burn cannot finish off a target on it’s own
Shields
The large/medium/small shields regenerate at 50%, 75% and 99% of storage, letting you use battery to charge shields
Varying energy usage, but faster regeneration
Tesla and Heavy Beam
Rate of fire Swapped, Heavy Beam is now a burst weapon, Tesla is a constant stream
This makes Heavy Beam better for sniping, while Tesla is for dealing with packs
Many smaller changes including
+100 base range for almost all weapons, giving extra reach to fighters and more maneuvering room
+5t to the cloaking device, making very light cloaked units a little slower