Nov 18, 2017
A bunch of visual, balance, AI and order giving fixes.
Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness.
Spinal: -50 Range The base range of spinal was quite strong, this should bring that power down a little while we think about the role of spinal versus rangemods in the long time.
Flamethrower: 1 normal dps to 2. Flamethrower really only works as a niche anti-heavy weapon, a bit more base damage should help it kill units it would otherwise struggle to kill with it’s DoT, such as fighters, while not necessarily making it too strong in those cases.
Thrusters have got an overhaul, typing together the visuals of the two variants of bulk and cruiser so they are more clearly the same thruster type.
Ultralight armour is now fully rotationally symetrical.
A range of other small tweaks and cleanups.
Design warnings now give instructions. For example: to add more wings if you cannot turn fast, to reduce weight if you are too slow, to reduce thrusters if they draw too much energy. This should help with player responses to these design problems.