Istrolid Update 0.48.3
Jul 22, 2018
Balance Changes
- Sidewinder Damage 30 → 34
- Orb range 1400m → 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)
- Tesla damage 10 → 12, energy cost 1300e → 1500e, energy drain removed
- Heavy Point Defense projectile speed 560m/s → 880m/s, energy cost 4400e → 4000e, reload time 3s → 3.25s, radius 18m → 5m
- Overshoot of all projectiles except Sidewinder and Missile changed 50% → 30%
Bug Fixes
- Artillery/Phase target indicators better fit their AoE
- Carriers now transfer to targets that have run completely out of energy
- Unit names are now limited to 50 characters
- AI will no longer have a chance of stalling when its targets are destroyed
- AI DPS conditions are now evaluated correctly
- Following an enemy ship will now get close enough to shoot even when that ship is running away
- Game rooms will now change modes correctly
- Weapons can no longer be placed between spinal mounts
- Build queue numbers update faster
- Ships can no longer be deleted if a player is in the fleet screen when a game starts